Animation that explains what a camera cannot.
Explainers, product and process animation, character and object work, and data and impact sequences, in 2D and in 3D. Built in software, so nothing waits on a shoot, a crew or a location.
The work, in plain terms.
Explainers
A process or an offer shown in motion, scripted by the studio on the Client's facts.
Product and process animation
The work a camera-based studio cannot answer: how a machine, a system or a procedure actually runs.
Character and object work
Characters and objects built for the brand, reused across adverts, profiles and social.
Data and impact sequences
Figures animated against their source, with the source line kept on screen.
What the Client supplies, what comes back.
| Item | Specification |
|---|---|
| Scope | Duration as scoped. Animation beyond 60 seconds is scoped in five-day blocks against a written script. |
| Masters | The same codec ladder as an advert, plus a ProRes 422 HQ master on request. |
| Project file | Retained by the studio for 12 months and released on written request. |
| Where it sits | Inside the monthly tiers, or priced as a project. |
What it costs, by package.
Ready when the brief is.
Replies are targeted within four working hours. The price is on this site; the only thing left to agree is the start date.


