Share the details

Animation that explains what a camera cannot.

Explainers, product and process animation, character and object work, and data and impact sequences, in 2D and in 3D. Built in software, so nothing waits on a shoot, a crew or a location.

2and 3D, one pipeline
5day blocks past 60 seconds
12months project file kept
3review rounds named
What is delivered

The work, in plain terms.

01

Explainers

A process or an offer shown in motion, scripted by the studio on the Client's facts.

02

Product and process animation

The work a camera-based studio cannot answer: how a machine, a system or a procedure actually runs.

03

Character and object work

Characters and objects built for the brand, reused across adverts, profiles and social.

04

Data and impact sequences

Figures animated against their source, with the source line kept on screen.

Specification

What the Client supplies, what comes back.

ItemSpecification
ScopeDuration as scoped. Animation beyond 60 seconds is scoped in five-day blocks against a written script.
MastersThe same codec ladder as an advert, plus a ProRes 422 HQ master on request.
Project fileRetained by the studio for 12 months and released on written request.
Where it sitsInside the monthly tiers, or priced as a project.

Ready when the brief is.

Replies are targeted within four working hours. The price is on this site; the only thing left to agree is the start date.